What we're building
A living timeline of what's shipped, what's in the works, and what's coming. No corporate roadmap here, just what we are actually doing.
Shader Lab with a live GLSL shader engine
The biggest addition to the pipeline this year. You can stack over 18 live WebGL fragment shaders like outline, glow, CRT, bloom, dither, and scanlines onto any sprite, reorder them live, then bake the result straight to PNG. It is a brand new standalone creative tool.
ShippedTilemap system with auto-tiling
Drop a tileset and edges fill themselves. Corner detection just works now.
ShippedOnion-skin animation preview
See adjacent frames ghosted behind your current one while editing in the Pixel Editor.
ShippedDeterministic motion skills
Idle, walk, and attack animations come from pure math, so there is no AI guessing involved.
ShippedOnion-skin in Animator Studio
Same ghost-frame idea, brought directly into the animation workflow.
ShippedVoxel mesh generation
Per-chunk meshing with face culling. Big scenes stay smooth.
Shipped16-step pattern sequencer
Build beats with the built-in instrument library. Solo, mute, mix.
ShippedCustom sample import
Bring your own sounds into the sequencer and mix them with the built-in instruments.
ShippedCharacter & environment generation
AI-generated sprites with palette-locked validation baked in.
ShippedBatch generation pipeline
Queue up multiple assets and let them render in sequence without babysitting each one.
ShippedSymmetry & mirror drawing
Paint symmetrically across X, Y, or both. Great for characters and tiles.
ShippedPaper Studio — cutout art, skeletal rigging & animation
A brand-new standalone tool for building layered paper-cutout artwork with skeletal bone rigs and a keyframe timeline. Design pieces, pose rigs, animate, and export PNG frames, sprite sheets, sequences, and GIFs. Early access is live now with a massive 2.5 update shipping this week — auto-keyframing, rig diagnostics, live export preview, crash recovery, and full accessibility.
ShippedTwo-tier subscription restructure with annual billing
The plan lineup is now Free, Plus, and Unlimited. Plus unlocks the full platform with standard limits. Unlimited adds unlimited generations and exports with fair-use safeguards. Both paid tiers offer monthly or annual billing with 15 to 20 percent annual savings. Legacy subscribers keep their current access until migration.
ShippedCommunity Art Contest
The inaugural PixloMotive Community Art Contest runs August 7 through 21, 2026 with a 425 USD prize pool across 8 winners.
In ProgressFrame reordering & timing
Drag frames around, set per-frame durations. Full timeline control.
In ProgressScene lighting & ambient presets
Set the mood on your voxel scenes with lighting presets.
In ProgressWAV & pattern export
Export your patterns as audio files or shareable pattern data.
In ProgressMobile workspace expansion
Bringing more of the desktop tools to phones and tablets.
In ProgressMaster workspace canvas
Drag assets from any tool like worlds, characters, animations, sounds, and images onto one master canvas. See everything at once, arrange it, and export the whole thing together.
PlannedCross-workspace drag & drop
Pull multiple assets from different workspace tabs into the master canvas in a single drag. Mix pixel art, voxel scenes, sprites, and audio side by side.
PlannedMulti-scene project linking
Connect scenes together into navigable world graphs.
PlannedTeam workspaces
Shared asset libraries and collaborative project access.
Planned